The 4ms Dual Looping Delay (or DLD) is an advanced audio processor for creative synthesis. Not a tape or analog emulation but a modern crystal-clear digital delay, the DLD combines features of delay, looping, and sample-tight synchronization for powerful and dynamic sound capture and modification. The DLD is designed to integrate seamlessly with modular time-base and sequencing devices such as the 4ms Quad Clock Distributor (QCD), etc.
What is a "Looping Delay"?
Modern looping devices grew directly from hardware digital delays of the late 70s and early 80s. A looping delay, modelled on units such as the classic Lexicon PCM42, has the very long storage times associated with dedicated looping, but without triggered record and playback functions.
By default, a looping delay records and plays continuously, though recording can be suspended at any time with Infinite Repeat. Sustain of delays and loops is mainly accomplished with regeneration, allowing an organic, evolving approach to sound creation as new material replaces old, more or less gradually. The 4ms Dual Looping Delay also provides advanced clock input and output facilities that allow for locking delayed and looped material with sequencers and rhythm devices of all descriptions.
The 4ms Dual Looping Delay is conceived and designed by Gary Hall. Implemented and manufactured by 4ms Company
With a Tap Tempo button and five sync'ed clock outputs, the QCD is a versatile head-of-the-chain "Master" clock module, and/or a complex rhythmic pattern generator.
- Clock Input (5V to 15V clock, rising edge triggered), max 3kHz
- CV Rotate (0V to +5V input)
- CV Reset (5V to 15V trigger)
- Divided Clock Outputs (8 jacks):
...where R is the CV Rotation.
- Selectable Gate/Trigger mode:
- Selectable Divide range up to Divide-by-64:
Two jumper pins on the back can be pre-set with jumpers plugs, or used with (forthcoming) breakout panel.
- Selectable Auto-reset:
Auto-reset will reset the divide counter every 16/24/32 clocks, which keeps the beats more "dance-able" even when using the "weird" clock divisions (3/5/6/7/9/10/11/etc..) Two jumper pins on the back can be pre-set with jumpers plugs, or used with (forthcoming) breakout panel.
+12V @ 1.5A
-12V @ 750mA
+5V @ 500mA
Simply plug a universal power supply (laptop style) into either of the barrel plugs on the 4HP panel. Connect your modules via flying-bus cables or the Bus Stick.
Daisy-chain multiple Row Powers to use a single power brick for multiple rows (typically 3-5 rows per power brick). Each row will be independently regulated and protected for ultra-low cross-talk between rows. Rows can also be hot-swapped (plugged/unplugged without powering the whole system down).
A plethora of red and blue LEDs (14) show exactly what each channel and output jack is doing: red = negative voltage, blue = positive.
Each channel is independent and has an input jack, output jack, a knob for attenuating/inverting (Scale), and a knob for applying positive or negative DC offset (Shift).
Four jacks on the bottom combine the four channels in different ways. Mix is a straight mix of all four shifted inputs, Switched Mix is a mix of all channels that have nothing plugged into the OUT jack, Positive Slice is the sum of all output voltages greater than zero volts, and Negative Slice is the sum of all negative voltages.
By Shifting some channels positive and some negative, the + Slice and - Slice jacks can be used as sub-mix outputs. Also, by running a slow triangle wave into one channel, the remaining channels can be made to "dirty pan" between the Slice jacks: the signals are half-wave rectified as they span between both outputs.
Channels 1+2 and 3+4 are normalized together on the input jacks, which is handy for splitting a signal into two or more altered forms. Jumpers on the back allow you to disable this normalization.
Each channel also has a jumper to make the Scale knob unipolar (no inverting, attenuate only). This is useful for mixing audio instead of CV. A breakout header allows for padding of the signal (useful for fine-tuning a precise voltage such as 1V/oct).
Input and Output headers for connecting to QCD, QPLFO, VCA Matrix, or other manufacturer's modules such as Toppobrillo Mixiplexer or Circuit Abbey Intermix.
New features for version 2:
- Mute and 4x Fast are LED buttons
- Pressing Mute or 4x Fast inverts the signal on the jack
- Knobs are centered straight up (12:00)
- Rotate and Slip knobs attenuate the breakout jacks, and the corresponding jacks on the main SCM module are added to this attenuated signal. If nothing is plugged into the Rotate or Slip jaks on the breakout, the knob functions as a manual control (same as it did on version 1).
- Depth 25mm
- Power draw maximum 14mA extra from the +12V (no -12V or +5V draw).Power is taken from the main SCM module
Expands the features of the SCM:
- CV Shuffle jack and knob selects which beats are slipped by CV Slip (default=every other beat)
- CV Pulse Width jack and knob controls width of output pulses (default=50%)
- CV Skip jack and knob omits certain beats in a pattern (default=no skip)
- Re-sync Trigger input
- Additional CV Rotate and CV Slip jacks add to main SCM's Rotate and Slip jacks
- 4x Fast CV Gate jack and switch speeds up multiply-by amounts
- Mute CV Gate jack and switch stops any more beats from starting
A gorgeous ring of colored lights displays the frequency of each filter, as well as the levels and current scale selection(s).
At a glance, the SMR works like a normal six-band graphic EQ: six frequency band-pass filters are mixed together using sliders. Resonance/Q is variable, which changes the "ringy-ness" or width of the bands.
But here's where comparison stops. The frequency of each channel is treated like a note in a scale, and the six bands form a chord. Spin the Rotate knob and the "notes" circle around the scale, rotating back to the bottom once they've reached the top. Adjust Spread and the distance (interval) between each note changes. Triggers for up/down motion, CV inputs for sequencing and scale selection allow for flexible control with external modules. Morph, which automatically cross-fades between frequencies, together with variable Slew allows rhythmic clocks drive the SMR as a variable-speed evolving resonant filter.
At maximum Resonance/Q, the SMR can be struck like a gong or marimba by inputting clocks or triggers. The frequency of each channel is quantized to a scale: beautiful chords, ethereal tones and eerie ambiance flows easily. With lower resonance, the SMR can pull out particular frequency bands, and sweep these across the spectrum.
Two 1V/octave Frequency jacks allow for tracking even and/or odd bands and creating floating melodies over evolving chord bases, or complex percussive membrane sounds.
Save your settings into one of six storage banks, and recall on the fly. On startup, the SMR instantly jumps to the last saved settings. The color scheme of the lights can be adjusted, so if you prefer all white lights on your modular, you can have that (or all red, or rainbows, pastels, etc..)!
- Program your own scale. The frequency of each of the 20 notes can be assigned by setting the octave, the semi-tone, and coarse and fine micro-tone. Up to 11 scales can be saved permanently in the user bank
- Adjust color scheme of the LEDs. Pick a pre-programmed color scheme or create your own using the sliders to set Red/Green/Blue values. Custom color schemes can be saved permanently
- Save your settings in one of six parameter banks. Note position, scale and bank selection, Q value, Lock settings and color scheme can be saved and recalled on the fly. On startup, the SMR loads settings from the last saved bank.
- Optional alternative filter type for a more exponential decay when plucked and different timbral qualities. Freq jacks no longer track 1V/oct in this mode.
- Slider LEDs can be assigned to display level for each channel (combination of slider position and CV on the jack), or clipping for each channel.
A maximum of 600 samples can be loaded at once, arranged into banks of 10 samples each. Samples and banks can be re-arranged on the fly using the simple on-board Edit features. Newly recorded samples can be instantly played back and re-pitched, reversed, chopped up, etc... the result of which can even be bounced down and re-recorded to as a new sample! Sample files are limited to 4GB each, which is over 6 hours at 44k/16b/stereo.
Two Stereo Playback Channels:
Each playback channel has a knob and CV jack for Sample File selection, as well as a Start Position knob and CV jack for controlling where in the sample playback will begin. The Length knob and CV jack determine how much of the sample is played back: from tiny grains, to percussive hits, to longer loops... or just the entire file. These are powerful tools for re-arranging a sample, joining multiple samples, and creating dynamically re-sized loops within a larger sample. Combined with the Play Trigger jack and the 1V/oct jack, the STS can be two complete multi-timbral pitch-tracked stereo voices!
There's also a Reverse button and jack for backwards playback, and an End Out jack for synchronizing loops, or cascading sample playback with other events.
Looping and Sync:
Looping is easy: just hold the PLAY button down for two seconds to toggle loop or one-shot. The loop timing clock will output from the End Out jack. Or, send a clock into the Play Trig jack to sync the loop to external timing.
Whether you patched 47 modules to create the ultimate percussive blast, or you want to capture your four hour ambient performance, recording high-quality .wav files on the STS is simple. Just hit the REC button or fire a trigger and a new stereo .wav file will be created on the SD card. Do as many takes as you need: the STS never deletes your files. Re-ordering or re-arranging samples into banks is easy, even without a computer.
You can even fill a bank with 10 different variations and immediately use them for playback.
By default the STS records at 44.1kHz/16-bit, with an option for 24-bit (a future update may increase the sample rate to 96kHz)
Easy sample loading:
Using a computer is completely optional with the STS, since samples can be recorded directly to the module and placed into the bank of your choosing. But for users with large existing sample banks, the intuitive automatic bank loading features make dragging and dropping your entire sample library a snap. You never have to rename your files again!
6 in stock $366.61
Have you ever got tired of the monotonous repetitions that your standard delay pedal/module produced? Have you ever wished for a more complex rhythmic structure than just decaying repetition? If yes, you have come to the right place: the Tapographic Delay is an advanced effect that lets you handle repetition in a completely novel way. It is to a traditional delay what a full rhythmic sequencer (with pattern recall, velocity control, tactile input) is to a simple clock. With the TD, you interactively define the rhythm that the repetitions will follow: a velocity-sensitive sensor allows you to record, edit, modify, and sequence your own arrangements of delays. In a sense, the TD is the converse of the classic Frippertronics sound-on-sound setup popularized by Robert Fripp in the 70's: you don't play the guitar, you play the tape loop!
The Tapographic Delay is an expressive experimental instrument meant to be played in real-time, rather than a set-and-forget end-of-chain effect. Interact with it! Experiment! Push it to its limits!
- Symmetry: From ramp-up sawtooth, to triangle, to ramp-down (pulse width when Smoothness is at square)
- Depth: Amount of effect from barely a shudder to full tremulation. Can achieve silence to blaring loud squarewave chop
- Spacing: Loud/quiet "balance" waveshaper... Adjusts spacing between volume pulses
- Smoothness: Blend between full on/off squarewave "chop" to smooth buttery sine-tri-round wave
- Gain: Overall boost/cut